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SIMULATIONS

Physically-Based Animations: Mass Spring Systems

Coded in C++

Explicit integration repo here.

Implicit integration repo here.

Physically-Based Animations: Material Point Method

Coded in Taichi

GitHub repo here.

Fire Simulation

Coded in C, C++, and Houdini VEX

GAME DESIGN

Minecraft

Coded in C++ and OpenGL Shading Language

©2022 by Alice S. Bian

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